• Hammad Nasir

Current Limitations of Web3

As amazing as it may sound, Web3 has some limitations right now which are proving to be a hurdle in its mass adoption.



Some of the biggest Web3 limitations are:

  • Scalability

  • User Experience (UX)

  • Accessibility

  • Cost

Let's talk about all the points above in detail.


Scalability

Scalability refers to the ability of a network to handle a large number of transactions per second (TPS) without compromising its security or effectiveness. TPS are slower on web3 because of the decentralization. Every change in state need to be processed by a miner & propagated throughout the network. L2 chains like Polygon are trying to build a solution to this problem which hopefully would remove this web3 limitation .


User Experience (UX)

As Web3 technology is quite new, not everyone is well acquainted with its concepts & the way it work. Interaction with web3 applications require some knowledge beforehand along with new softwares. The learning curve is quite steep. We, at BlockPay, are trying to get rid of this web3 limitation by making it easy for users to send & receive cryptos & NFTs using just their phone number. This way they don't need to learn about any new concept or software in order to indulge with crypto transactions.


Accessibility

Web3, as we know it, is not quite accessible as of now. The major reason being the inability to integrate with modern web browsers such as Google Chrome, Safari etc. You can't open a .ENS domain in Google Chrome. You'd have to use Brave Browser for doing that - which not everyone has.


Cost

For the web3 to be decentralized, all the code should be put on the blockchain (on-chain), but it costs a fortune to do so on L1 layer which is why a lot of successful dapps put their code off-chain which kind of ruin the whole "decentralization" idea. Cost-effectiveness would really help in mass adoption of the technology.



The concept of Web3 is still quite new & in a really early phase. The technology is still developing & we hope to see it going mainstream in the next 3-5 years.

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